#-----------------------------------------------------------------------------
# :
#   s '#' ̓Rgsw肵܂B
#   V{ ':' [t@C] <s ܂ EOF>
#
# V{(0..9A..Z_)͑啶Euʂ܂vB
# V{Et@C͋ɒ͎RłA󔒂F܂B
# s̒̏ 500 xłB
#-----------------------------------------------------------------------------
# ݒ`ĂV{:
#
# USER_HIT_DAGGER	[U[qbg(Z)
# USER_HIT_SWORD	[U[qbg()
# USER_HIT_SPEAR	[U[qbg()
# USER_HIT_AXE		[U[qbg()
# USER_DAMAGED		[U[_[W
# USER_TRAPPED		ƁI(X^[̖@qbg)
# USER_DEAD		[U[fbh
# MAGIC_HIT		@qbg
# MAGIC_FAILED		@s
# MONSTER_DEAD		X^[fbh
# BOSS_HIT		{Xqbg
# BOSS_DEAD		{Xfbh
# BOSS_BREATH		{XuX
# OPEN_BOX		󔠂J
# TREASURE		o
# GET			Qbg
# GET_POISON		łI
# USE_ELIXER		
# LOST_KEY		XgL[
#
# DEFAULT_CAST		@(ftHg)
# CAST_NEEDLE		@Ƃ̌ʉ
#  :			
# CAST_DEATH
#
# DEFAULT_USE		g(ftHg)
# USE_SPECTACLES	Ƃ̌ʉ
#  :
# USE_BOTTLE
# USE_SILVER_ROSE	(ViI2)
#  :
# USE_CROSS
#
# OPENING0		I[vjO1({1)
# OPENING1		I[vjO0(JL)
# OPENING2		I[vjO2({2)

# [U[qbg(@ACeɂqbg)
USER_HIT_DAGGER:	attack.wav
USER_HIT_SWORD:		attack.wav
USER_HIT_SPEAR:		attack.wav
USER_HIT_AXE:		attack.wav

# [U[_[W
USER_DAMAGED:		attack.wav
USER_TRAPPED:		trapped.wav
USER_DEAD:		

# @([U[ɂ)
MAGIC_HIT:		magic.wav
MAGIC_FAILED:		failed.wav

# X^[
MONSTER_DEAD:		dead.wav

# {X
BOSS_HIT:		boss_hit.wav
BOSS_DEAD:		boss_die.wav
BOSS_BREATH:		breath.wav

# ܂
OPEN_BOX:		open_box.wav
TREASURE:		treasure.wav
GET:			get.wav
GET_POISON:		poison.wav
USE_ELIXER:		elixer.wav
LOST_KEY:		lost_key.wav

# @
DEFAULT_CAST:		
CAST_NEEDLE:		
CAST_MITTAR:		
CAST_DELUGE:		
CAST_FIRE:		
CAST_THUNDER:		
CAST_POISON:		
CAST_CORROSION:	
CAST_TILTE:		
CAST_DEATH:		

# 
DEFAULT_USE:		invoke.wav
USE_SPECTACLES:		
USE_RED_POSION:		
USE_LAMP:		
USE_BLACK_ONYX:		
USE_FIRE_CRYSTAL:	
USE_MATTOCK:		
USE_HOURGLASS:		
USE_WINGED_BOOTS:	
USE_MANTLE:		
USE_DEMONS_RING:	
USE_BALANCE:		
USE_PENDANT:		
USE_CANDLE:		
USE_RUBY:		
USE_BROWN_POTION:	
USE_MIRROR:		
USE_BOTTLE:		

# ViI2
USE_SILVER_ROSE:	
USE_KEY:		
USE_ACID:		
USE_LADDER:		
USE_CROSS:		

# I[vjO
OPENING0:		opening0.wav
OPENING1:		opening1.wav
OPENING2:		opening2.wav
