#-----------------------------------------------------------------------------
# :
#   s '#' ̓Rgsw肵܂B
#   V{ ':' [t@C] <s ܂ EOF>
#
# V{(0..9A..Z_)͑啶Eʂ܂B
# V{Et@C͋ɒ͎RłA󔒂F܂B
# s̒̏ 500 xłB
#-----------------------------------------------------------------------------
# ݒ`ĂV{:
#
# USER_HIT_DAGGER	[U[qbg(Z)
# USER_HIT_SWORD	[U[qbg()
# USER_HIT_SPEAR	[U[qbg()
# USER_HIT_AXE		[U[qbg()
# BOSS_HIT		{Xqbg
# BOSS_BREATH		{XuX
# MAGIC_HIT		@qbg
# DAMAGED		[U[_[W
# USER_DEAD		[U[fbh
# BOSS_DEAD		{Xfbh
# MONSTER_DEAD		X^[fbh
# OPEN_LOCKED		J
# OPEN_BOX		󔠂J
# TREASURE		o
# GET			Qbg
# GET_POISON		łI
# USE_ELIXER		
# LOST_KEY		XgL[
# CAST_NEEDLE		@(j)
# CAST_MITTAR		@(e)
# CAST_DELUGE		@(^)
# CAST_FIRE		@(Ή)
# CAST_THUNDER		@()
# CAST_POISON		@(ŉt)
# CAST_CORROSION	@(H)
# CAST_TILTE		@()
# CAST_DEATH		@(fX)
# USE_ITEM_A..USE_ITEM_Q
#			ACegp(A..Q)
# OPENING1		I[vjO1({)
# OPENING2		I[vjO2(JL[)

# ʏog
USER_HIT_DAGGER:	se02.wav
USER_HIT_SWORD:		se02.wav
USER_HIT_SPEAR:		se02.wav
USER_HIT_AXE:		se02.wav

# {Xog
BOSS_HIT:		se51.wav
BOSS_BREATH:		se56.wav

MAGIC_HIT:		se12.wav

DAMAGED:		se01.wav

USER_DEAD:		
BOSS_DEAD:		se57.wav
MONSTER_DEAD:		se03.wav

OPEN_LOCKED:		se09.wav
OPEN_BOX:		se04.wav
TREASURE:		se05.wav
GET:			se06.wav
GET_POISON:		se27.wav
USE_ELIXER:		se38.wav
LOST_KEY:		se21.wav

CAST_NEEDLE:		se40.wav
CAST_MITTAR:		se45.wav
CAST_DELUGE:		se43.wav
CAST_FIRE:		se42.wav
CAST_THUNDER:		se41.wav
CAST_POISON:		se46.wav
CAST_CORROSION:		se44.wav
CAST_TILTE:		se49.wav
CAST_DEATH:		se47.wav

USE_ITEM_A:		se10.wav
USE_ITEM_B:		se25.wav
USE_ITEM_C:		se19.wav
USE_ITEM_D:		se22.wav
USE_ITEM_E:		se23.wav
USE_ITEM_F:		se24.wav
USE_ITEM_G:		se29.wav
USE_ITEM_H:		se31.wav
USE_ITEM_I:		se32.wav
USE_ITEM_J:		se33.wav
USE_ITEM_K:		se36.wav
USE_ITEM_L:		se37.wav
USE_ITEM_M:		se28.wav
USE_ITEM_N:		se34.wav
USE_ITEM_O:		se26.wav
USE_ITEM_P:		se20.wav
USE_ITEM_Q:		se35.wav

# I[vjO
OPENING1:		se58.wav
OPENING2:		se59.wav
