#-----------------------------------------------------------------------------
# :
#   s '#' ̓Rgsw肵܂B
#   V{ ':' [t@C] <s ܂ EOF>
#
# V{(0..9A..Z_)͑啶Eʂ܂B
# V{Et@C͋ɒ͎RłA󔒂F܂B
# s̒̏ 500 xłB
#-----------------------------------------------------------------------------
# Ӗ:
# t@C̊es̃ȒOɂV{̂Ƃu錾vƌĂт܂B
# ̃t@CŐ錾V{ɑ΂ăt@Cw肵ȂꍇA
# ̃V{Ɋ֘AtꂽQ[̏ʂł BGM ͂܂B
# A錾ȗV{(t@CɌȂV{)́A
# ̂Ƃ BGM 炵܂(Ȃ킿Ảe^܂)B
# (A^[͏ȗƑΉtB[h BGM ɂȂ܂)B
#
#-----------------------------------------------------------------------------
# vtBbNXtV{:
# 	XA1_		ViI1
# 	XA2_		ViI2
#
# MAIN			Ce[}(GfBObZ[W)
# OPENING		I[vjO
# ENDING		GfBO(GfBObZ[WI)
#
# DEFAULT_FIELD		tB[h
# DEFAULT_TOWER		^[
# DEFAULT_BOSS		{X
#
# FIELD1..FIELD11	tB[h1..11
# TOWER1..TOWER11	^[1..11
# BOSS1..BOSS16		{X1..16
#
# XA1_BOSS1:		Kraken Giant
# XA1_BOSS2:		Grell Giant
# XA1_BOSS3:		Karttikeya
# XA1_BOSS4:		Silver Dragon
# XA1_BOSS5:		Big Kranken
# XA1_BOSS6:		King Dragon
#
# XA2_BOSS1:		Marivoux
# XA2_BOSS2:		Peluton
# XA2_BOSS3:		Great Kraken
# XA2_BOSS4:		Zschokke
# XA2_BOSS5:		White Dragon
# XA2_BOSS6:		Borges
# XA2_BOSS7:		Red Dragon
# XA2_BOSS8:		Guin
# XA2_BOSS9:		Hydra
# XA2_BOSS10:		Buzzati
# XA2_BOSS11:		Boiardo
# XA2_BOSS12:		King Dragon
#
#-----------------------------------------------------------------------------
# ViIԂŋʂ̃V{:
# TRAINING_GROUND	P
# DEFAULT_SHOP		Vbv
# WEAPON		퉮
# SCROLL		
# ARMORY		Z
# SHIELD		
# ITEM			
# GUILDS		
# FOODS			H
# INN			h
# HEALERS		a@
# TEMPLE		@
# START_MENU		X^[gj[
#
#-----------------------------------------------------------------------------
# ̑̃V{:
# XA2_HEALERS		ViI2̕a@
# XA2_TEMPLE		ViI2̎@
#

# ViI1

XA1_MAIN:		xanadu.mid
XA1_OPENING:		
XA1_ENDING:		xana2/xana2_sh.mid

XA1_DEFAULT_FIELD:	xanadu.mid
#XA1_FIELD1:
#XA1_FIELD2:
#XA1_FIELD3:
#XA1_FIELD4:
#XA1_FIELD5:
#XA1_FIELD6:
#XA1_FIELD7:
#XA1_FIELD8:
#XA1_FIELD9:
#XA1_FIELD10:

XA1_DEFAULT_BOSS:
#XA1_BOSS1:
#XA1_BOSS2:
#XA1_BOSS3:
#XA1_BOSS4:
#XA1_BOSS5:
#XA1_BOSS6:

# ViI2

XA2_MAIN:		
XA2_OPENING:		xa2opening.mid
XA2_ENDING:		

XA2_FIELD1:		xana2/xana2_01.mid
XA2_FIELD2:		xana2/xana2_02.mid
XA2_FIELD3:		xana2/xana2_03.mid
XA2_FIELD4:		xana2/xana2_04.mid
XA2_FIELD5:		xana2/xana2_05.mid
XA2_FIELD6:		xana2/xana2_06.mid
XA2_FIELD7:		xana2/xana2_07.mid
XA2_FIELD8:		xana2/xana2_08.mid
XA2_FIELD9:		xana2/xana2_09.mid
XA2_FIELD10:		xana2/xana2_10.mid
XA2_FIELD11:		xana2/xana2_11.mid

XA2_DEFAULT_BOSS:
#XA2_BOSS1:
#XA2_BOSS2:
#XA2_BOSS3:
#XA2_BOSS4:
#XA2_BOSS5:
#XA2_BOSS6:
#XA2_BOSS7:
#XA2_BOSS8:
#XA2_BOSS9:
#XA2_BOSS10:
#XA2_BOSS11:
#XA2_BOSS12:

XA2_HEALERS:		xana2/xana2_he.mid
XA2_TEMPLE:		xana2/xana2_te.mid

# g[jOOEh
#TRAINING_GROUND:	

# Vbv
DEFAULT_SHOP:		xana2/xana2_sh.mid
#WEAPON:
#SCROLL:
#ARMORY:
#SHIELD:
#ITEM:
#GUILDS:
#FOODS:
#INN:
#HEALERS:
#TEMPLE:

# X^[gj[()
#START_MENU:		gminit.mid
START_MENU:
